space-patrol

Build Status semantic-release Commitizen friendly License: MIT

codecov Maintainability Lines of Code Files

Greenkeeper badge Dependencies Development Dependencies

Shoot ‘em up space game made with Phaser 3.

Play!

Space Patrol

Credits

Everything not mentioned below was made by Nuno Freitas (programming and game design).

Artwork

Graphics

Audio

All audio effects from Sonniss, GDC 2018 - GDC Bundle:

Libraries

See package.json for external dependencies.

Development

Gameplay

Continuous waves of enemies with randomly generated parameters.

Each enemy destroyed increases the highscore by the amount of the enemy’s hitpoints.

Player stats

Player Start Max
Health 200 200
Shield 0 150

Weapon stats

Weapon Step Damage Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Pulse 150 10 1 2 4 6 10 18
Burst 1000 75 2 4 6 8 10 12

Powerup stats

Powerup Change
Pulse +1 level
Burst +1 level
Health +50 health
Shield +50 shield

Enemy stats

Enemy Hitpoints Damage
Meteor (Small) 50 -
Meteor (Medium) 75 -
Meteor (Large) 300 -
Blue 120 20
Black 200 35

Project Stats